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Old 22nd September 2017, 06:20
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Default [Game] Daughter of Essence


Presents

Hi, we’re Indoor Minotaur, a duo of experienced writers and game-makers, and we are creating an adult RPG called Daughter of Essence.
You can find it on our patreon: http://patreon.com/indoorminotaur.

What can you expect from the demo? Blow jobs, nuns with dildos and a FANTASTIC way of recovering HP and MP! Honestly, we’re just getting started with this--we’re on our way to making a wilder, weirder and sexier game. Come along for the ride!

UPDATED! The free playable version of Daughter of Essence has received a sizable version upgrade, from 0.1.1 to 0.4.2a, adding several hours of gameplay, intriguing narrative developments, sexual encounters, and more! To celebrate, we are revealing the uncensored pictures in this post for the first time! There's definitely more to come!



Want to know more?


In Daughter of Essence, you play as Mercy, a young woman who just wants to be free. Free from obligation, free from the oppressive watchfulness of her family, and free from the harsh laws of the empire. As one of the only living daughters of essence, however, freedom is not so simple. The Oldlight empire and the Church both want her captured, and countless other factions want her strange gifts for their own gain.

To be truly free, you must be willing to sacrifice.




Features:


- Relevant and meaningful sexual encounters, written and illustrated. All scenes featured in Daughter of Essence are consensual. We believe sex should be fun (and often weird). As long as it's consensual, nothing else is off the table. As we move along with the game, patrons will be able to suggest scenes they want to see!
- Draw "essence" from elemental enemies, enchanted items and sexual encounters and use that essence to unlock new spells, potions, equipment upgrade runes, weapons skills, key items, and more!
- Thought-provoking and deep character-building potential
- Choose your class specialization, distribute stats how you want, equip different skillsets for different battles, change weapons mid-fight, raise proficiency with weapon types by using them, mix-and-match equipment to create your ideal build!
- Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for each weapon type and spell
- Character-driven narrative with many paths and secrets
- A large, complex world with many factions, races, religions



Keep in touch!

Patreon: http://patreon.com/indoorminotaur
Blog: http://indoorminotaur.blogspot.com/
Twitter: http://twitter.com/IndoorMinotaur

Artists featured in demo:

Javier Martinez http://patreon.com/JavierMTZ
Miuseorin http://patreon.com/miuseorin
Francisco Balbuena http://mesiasart.deviantart.com/
Glazen: http://patreon.com/tsunderebaka
Last edited by IMinotaur; 21st November 2017 at 04:10.
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Old 3rd October 2017, 05:59
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We just released our first weekly build release to patrons who contribute $10 or more a month. You can read the patch notes here:

http://patreon.com/posts/patch-notes-for-14658729

Please consider supporting us at any level. $5 a month gets you the alpha builds that drop once a month!

This week's release features art from Glazen http://patreon.com/tsunderebaka
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Old 10th October 2017, 05:23
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We just released version 0.3! Here are the patch notes: http://patreon.com/posts/weekly-release-0-14777169

If you haven't played the free demo yet--please give it a try or if you know someone who might like it-- let them know! http://patreon.com/indoorminotaur
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Old 17th October 2017, 01:41
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Hi!

Today has been a big day for us--we just dropped 3 releases!

Weekly version 0.4! Here are the patch notes: http://patreon.com/posts/version-0-4-14898318

Alpha version 0.3a!

Perhaps more importantly for this forum’s purposes, we uploaded a NEW version of the free demo! It includes some of the bug-fixes, polish and details added in later versions but without any of the post-Shiveworth content.

The demo now also starts Mercy at level 10 and gives her a bunch of skill scrolls to play with, so she can experiment a little and breeze through the starting fights quickly if so desired.

You can download it from our patreon: http://patreon.com/indoorminotaur or the direct link is here: http://mega.nz/#F!NPwVRQqZ!6O0hUM-PSbxR1493feEXaQ
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Old 24th October 2017, 02:46
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It's weekly build day! You can see the patch notes here: http://patreon.com/posts/weekly-build-0-5-15012731

If you haven't tried the free demo yet--please give it a try! You can find it on our patreon: http://patreon.com/indoorminotaur
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Old 6th November 2017, 23:28
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Weekly Build 0.7!

Hello!
We've got a pretty wild build for you this week, so scope out those patch notes! Looks interesting? Please try our free demo!

http://patreon.com/indoorminotaur

We know the last couple of weeks has been a lot of mapping, spriting and exposition, so we hope you enjoy some of the payoff!



Version 0.7 - 11/6/17

- Finished up White Rat Maps
- Exciting New Storyline Content!
- 2 New NSFW Scenes!
- Dozens of new NPCs to chat with!
- Added lots of new equipment and restorative items
- Changed restoration values of cooked food to scale better with higher max HP
- Changed restoration values of alcoholic beverages
- Added Roasted Toothtube Fin to cookable items
- Added Roasted Seaweed to cookable items
- Modified a few recovery skills to scale better with higher max HP
- Populated Castle District and added 5 new shops:
Blacksmith
Fruit Vendor
Tailor
Jeweler
Butcher
- Made Hallie talk to Mercy automatically when she tries to leave the square
- Made speaking to the innkeeper mandatory before leaving square
(Game will want you to do this again if you already have)
- Mercy can now dig up buried chests (but has to be sturdy enough to open them)
- The percent change from stat modifying skills are scaled up from 25/50/75 to 33/66/100
Last edited by IMinotaur; 7th November 2017 at 00:58.
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Old 14th November 2017, 06:07
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Hi everyone!

The free playable version of Daughter of Essence has received a sizable version upgrade, from 0.1.1 to 0.4.2a, adding several hours of gameplay, intriguing narrative developments, sexual encounters, and more! To celebrate, we have uncensored the pictures in our first post on this thread - check them out!

The link to the latest demo is on our patreon:

http://patreon.com/indoorminotaur

The alpha version has also made a big jump, from version 0.3.1a to version 0.7.2a, which includes exciting new content all the way up through Carvannah, the Desert City!

As always, the weekly build (0.8) was released today and continues fleshing out the city, adding new areas, quests, secrets, fights, and even a little voyeurism!

We have come so far in an incredibly short period of time, and we're so glad for everyone who has come along for the ride so far.



Patch notes Version 0.8 - 11/13/17

-2 New NSFW Scenes! (1 Illustrated, 1 WIP)

-Carvannah Noble District
--Wine Cellar Quest
--Populated with NPCs
--Silver Cards Quest
--Bug Trubs Quest Start
--Alley

-Added Miners’ Dorm in Southern Mining District

-Added Carvannah Nighttime (Huge WIP)
--Added random nighttime Thief encounters to Mining Districts

-Improved object moving events (pushing/pulling)

-Added Moon Bat random encounters to cove after finding calcinator (up to 5)

-Added Essence Refining System with Moon Lee’s calcinator
--Plunder or otherwise obtain “Unrefined Essence”
--Place 3 unrefined essences into Moon’s calcinator to make 1 refined essence

-Added IMP splash screen on start

-Added several puzzles and secret areas to Carvannah

-Re-added missing box at Carvannah Dock

-Slightly tweaked Hallie fight

-Fixed a few tile passability issues in Carvannah

-Fixed a few mapping issues in Carvannah

-Screen now renders full-size on launch instead of after load

-Fixed an issue where portraits were disabled after Moon Spirit battle

-Fixed a few portrait flicker issues

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Old 21st November 2017, 04:02
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Another week, another patch for patrons, another nsfw scene!

We're continuing to update the game weekly. Interested? Then please try our public build on our patron page: http://patreon.com/indoorminotaur

Here's this week's patch notes:

Version 0.9 - 11/20/17
  • Sleeping Crow changed to Sleeping Frog (to avoid confusion)
  • Added Sleeping Frog Content
  • New NSFW Scene (Written)
  • Added Carvannah Docks Area
  • Added Carvannah Coast
  • Added Boathouse Content
  • Plot Encounter!
  • Added Mine Content
  • Optional Boss!
  • Fixed an NPC pathing issue in Shiveworth that could mean getting trapped when fishing
  • Fixed a blocked path at the Shiveworth docks
  • Fixed an infinite item exploit!
  • Continued balancing restorative items
Here's a peek at another uncensored scene from the game!
Last edited by IMinotaur; 23rd November 2017 at 05:00.
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Old 28th November 2017, 00:15
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Weekly Build Version 0.10!

Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected!

This week, we bring you version 0.10: THE HALL Edition! We're doing some last-minute tests and will upload the build soon. However, there's good news and bad news. A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff.

Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content.

Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out!

Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects.

Choose wisely!

Nym - Lead Dev


Version 0.10 11/27/2017
  • Updated Night Carvannah aesthetic features
  • Modified exterior tint and overlay effects
  • Added night-lighting to interior and exterior areas
  • Added firefly effects to exterior areas (and tents)!
  • Added fortune-teller’s tent (open at night)
  • Many daytime-only shops now close down at night
  • Added THE HALL (night building)
  • Combat Trials!
  • Prizes!
  • Extremely complicated eventing! D:
  • FINALLY solved AI issue: enemies will correctly prioritize HP-dependant abilities now!
  • Fixed a number of battles
  • Tweaked a few enemies
  • Many miners have new dialogue after The Hall challenges are completed
  • Contextualized nighttime dialogue for more Carvannah citizens
  • Contextualized boat-search dialogue for a few more citizens
  • Finder Encountered (brief scene)
  • Added new restorative items and equipment
  • Started working on revising cooking fires

Not a patron but Interested? Try our public build to see if this is for you! http://patreon.com/indoorminotaur
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Old 5th December 2017, 02:23
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Hey everyone! This week we’ve added a lot of different optional content starting to branch out and add up little by little.

As another aside, we currently have 5 NSFW CGs in development right now. Coming soon once our artists have finished doing their thing!

Don't forget - you can access our public build on our patreon! Tell your friends! http://patreon.com/indoorminotaur
Without further ado: patch notes!

Version 0.11 - 12/4/2017
  • Revised & replaced all of Mercy’s portraits (except 1 that needs full rework)
  • Added & replaced several new BGM tracks in Carvannah
  • Added several new cutscenes and events in the city
  • Added Carvannah Infirmary
  • Added new night-time Carvannah NPCs and updated more dialogue contextually
  • Added Carvannah Aqueducts (Under Construction)
  • Added special new secret coastal vendor
  • Added Sigrun, the Shipwright, and her home
  • Added keyboard layout splash on startup
  • Orus learns a new skill at level 8 (if he is already level 8 or higher, resting at the White Rat will teach him the appropriate skill) - Moon Hunters learn: Shred! - Moonguards learn: Guardian! - Moonlights learn: Orbit!
  • Finished Revising Cooking Fires
  • Added cookable monster flanks (that turn into what used to be steak)
  • Made into a common event to simplify future cooking additions!
  • Added “unwanted attention” trackers to different events in Carvannah
  • Added a place to rest in the tent near The Hall
  • Updated Marlan’s sprite and portraits
  • Fixed a shield accidentally requiring coral to purchase in Carvannah
  • Fixed/edited dialogue here and there
  • Fixed a few tile passability issues (trees mostly)
  • Fixed tents playing seaside background sounds (a carryover from the cove)
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